Beowulf Kadmus – Final Fantasy Tactics Characters

Job Class: Temple Knight
Weapons: Knife, Sword, Knight Sword, Shield
Helmets: Helmet
Armor: Armor, Robe

Beowulf Kadmus joins your party at the beginning of the quest for Cloud Strife when you go off to battle th brigands in the Goland Coal City. Beowulf is almost as powerful as Orlandu and makes an excellent addition to your party. His physical attack strength is high, and his Magic Sword abilities come in handy for their variety of draining and immoblization spells.

It would be a good idea to keep Ether potions on hand or save enough MP to perform an Aspel MP drain attack so that Beowulf doesn’t run out of MP, or you will find yourself deprived of his core skills. Beowulf is particularly helpful in the Deep Dungeon, where his ability to perform Sleep and Don’t Act spells gives your party time to treasure-hunt and search for those hidden doorways!
Beowulf Kadmus Sprite
Beowulf Kadmus Sprite

Baseline Statistics

Move Jump Speed C-EV AT +/- MA +/- HP +/- MP +/-
4 3 9 14% + + + +

Magic Sword (Requires Sword or Knight Sword to execute)

Name Description Range Effect Vertical MP Speed JP
Blind Lowers target’s success rate with physical attacks.
Adds: Darkness
4 1 6 Now 50
Aspel Absorbs target’s MP and restores own. 4 1 2 Now 100
Drain Absorbs target’s HP and restores own. 4 1 12 Now 180
Faith Temporarily raises Faith level to 100.
Adds: Faith
4 1 10 Now 200
Innocent Lowers Faith level to 0.
Adds: Innocent
4 1 10 Now 200
Zombie Prevents target from restoring HP.
Adds: Undead
4 1 14 Now 150
Silence Prevents target from casting magic.
Adds: Silence
4 1 16 Now 90
Berserk Causes target to attack wildly, lowering its success rate.
Adds: Berserk
4 1 16 Now 200
Chicken Lowers Brave level by 50 points. 4 1 12 Now 500
Confuse Causes target to act unpredictably.
Adds: Confusion
4 1 14 Now 200
Despair Cancels target’s positive status effects.
Cancels: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect
4 1 20 Now 300
Don’t Act Prevents target from attacking.
Adds: Don’t Act
4 1 14 Now 50
Sleep Causes target to be inactive. This is great for characters who are immune to Don’t Act.
Adds: Sleep
4 1 20 Now 170
Break Turns target into stone.
Adds: Petrify
4 1 24 Now 300
Shock! The more damage you receive, the more damage you can inflict on the target. 4 1 20 Now 600