Archer Job Class – Final Fantasy Tactics

Archer Job Class (Final Fantasy Tactics)
Requirements: Squire Level Two
Weapons: Bows, Crossbows, Shield
Helmets: Hat
Armor: Clothes

The Archer Job Class is one of the first classes that can attack from a distance. This is especially useful for earlier battles where effective attacks from the back line can kill enemies and preserve the lives of your allies. However, as you progress through the game, you will find that the Archer class becomes less appealing compared to some of the others. The Charge skill set is okay, but the time factor involved in pulling off charged attacks–and the enemy’s innate ability to dodge them–leave you wondering why it even exists. A way to alleviate this problem is to equip the Concentrate support skill so that your attacks will never fail. That is, of course, if the enemy decides not to move out of range.
Male Archer Job Class Sprite Female Archer Job Class Sprite
Male Archer Job Class Sprite Female Archer Job Class Sprite

Baseline Statistics

Move Jump Speed C-EV AT +/- MA +/- HP +/- MP +/-
3 3 8 10% + Same Same

Charge

Name Description Range Effect Vertical MP Speed JP
Charge +1 Attack that increases the damage a weapon does through charging. The more you charge, the stronger the attack power will be. Depends on weapon 1 100
Charge +2 Slightly stronger attack than Charge +1. Depends on weapon 1 150
Charge +3 Stronger than Charge +2, although it takes roughly the same amount of time to discharge. Depends on weapon 1 200
Charge +4 This is the best of the charge skills as it gives you the best balance of strength and time. Combined with the Short Charge support skill, this is your best bet. Depends on weapon 1 250
Charge +5 Stronger than Charge +4, but takes longer to discharge. Depends on weapon 1 300
Charge +7 Stronger attack than Charge +5, but takes slightly longer to discharge. Depends on weapon 1 400
Charge +10 Stronger attack than Charge +7, but takes a long time to discharge. Depends on weapon 1 600
Charge +20 Stronger attack than Charge +10, but takes a long time to discharge. Depends on weapon 1 1000