FFT Information
FFT Media
Site Navigation
Game Sections
Media
Affiliates
Other Links
Site Rankings
![]() |
Requirements: Squire Level Two
Weapons: Bows, Crossbows, Shield Helmets: Hat Armor: Clothes The Archer Job Class is one of the first classes that can attack from a distance. This is especially useful for earlier battles where effective attacks from the back line can kill enemies and preserve the lives of your allies. However, as you progress through the game, you will find that the Archer class becomes less appealing compared to some of the others. The Charge skill set is okay, but the time factor involved in pulling off charged attacks–and the enemy’s innate ability to dodge them–leave you wondering why it even exists. A way to alleviate this problem is to equip the Concentrate support skill so that your attacks will never fail. That is, of course, if the enemy decides not to move out of range.
|
|
| Move | Jump | Speed | C-EV | AT +/- | MA +/- | HP +/- | MP +/- |
| 3 | 3 | 8 | 10% | + | Same | Same | - |
| Name | Description | Range | Effect | Vertical | MP | Speed | JP |
| Charge +1 | Attack that increases the damage a weapon does through charging. The more you charge, the stronger the attack power will be. | Depends on weapon | 1 | – | – | – | 100 |
| Charge +2 | Slightly stronger attack than Charge +1. | Depends on weapon | 1 | – | – | – | 150 |
| Charge +3 | Stronger than Charge +2, although it takes roughly the same amount of time to discharge. | Depends on weapon | 1 | – | – | – | 200 |
| Charge +4 | This is the best of the charge skills as it gives you the best balance of strength and time. Combined with the Short Charge support skill, this is your best bet. | Depends on weapon | 1 | – | – | – | 250 |
| Charge +5 | Stronger than Charge +4, but takes longer to discharge. | Depends on weapon | 1 | – | – | – | 300 |
| Charge +7 | Stronger attack than Charge +5, but takes slightly longer to discharge. | Depends on weapon | 1 | – | – | – | 400 |
| Charge +10 | Stronger attack than Charge +7, but takes a long time to discharge. | Depends on weapon | 1 | – | – | – | 600 |
| Charge +20 | Stronger attack than Charge +10, but takes a long time to discharge. | Depends on weapon | 1 | – | – | – | 1000 |