Knight Job Class – Final Fantasy Tactics

Knight Job Class (Final Fantasy Tactics)
Requirements: Squire Level Two
Weapons: Sword, Knight Sword, Shield
Helmets: Helmet
Armor: Armor, Robe

The Knight Job Class is one of the strongest and most powerful classes you will have access to in Final Fantasy Tactics. The Knight features two bonuses that make it an obvious choice for beginning warriors in Chapter One: higher HP, coupled with the ability to equip heavy armor and helmets. The benefits that these bonuses bring provide a certain amount of longevity to the characters training in this class.

The other major benefit that the Knight class brings is its lack of handicap in MA strength and MP growth. This and the Knight’s ability to wear magician’s robes make the different magic types a perfect secondary action ability choice.
Male Knight Job Class Sprite Female Knight Job Class Sprite
Male Knight Job Class Sprite Female Knight Job Class Sprite

Baseline Statistics

Move Jump Speed C-EV AT +/- MA +/- HP +/- MP +/-
3 3 8 10% + Same + Same

Battle Skill

Name Description Range Effect Vertical MP Speed JP
Head Break Destroys target’s equipped hat or helmet, decreasing protection and HP. Can be countered by the Maintenance support skill. Depends on weapon 0 Now 300
Armor Break Destroys target’s equipped armor, clothes, or robe, decreasing his/her protection and HP. Can be countered by the Maintenance support skill. Depends on weapon 0 Now 400
Shield Break Destroys target’s equipped shield. Can be countered by the Maintenance support skill. Depends on weapon 0 Now 300
Weapon Break Destroys target’s equipped weapon, reducing his/her attack power greatly. Can be countered by the Maintenance support skill. Depends on weapon 0 Now 400
Magic Break Reduces target’s MP by half. Depends on weapon 0 Now 250
Speed Break Diminishes target’s Speed level, two points at a time. Depends on weapon 0 Now 250
Power Break Reduces target’s physical attack power, two points at a time. Depends on weapon 0 Now 250
Mind Break Reduces target’s magic attack power, two points at a time. Depends on weapon 0 Now 250