FFT Information
FFT Media
Site Navigation
Game Sections
Media
Affiliates
Other Links
Site Rankings
![]() |
Requirements: Squire Level Two
Weapons: Sword, Knight Sword, Shield Helmets: Helmet Armor: Armor, Robe The Knight Job Class is one of the strongest and most powerful classes you will have access to in Final Fantasy Tactics. The Knight features two bonuses that make it an obvious choice for beginning warriors in Chapter One: higher HP, coupled with the ability to equip heavy armor and helmets. The benefits that these bonuses bring provide a certain amount of longevity to the characters training in this class.
The other major benefit that the Knight class brings is its lack of handicap in MA strength and MP growth. This and the Knight’s ability to wear magician’s robes make the different magic types a perfect secondary action ability choice.
|
|
| Move | Jump | Speed | C-EV | AT +/- | MA +/- | HP +/- | MP +/- |
| 3 | 3 | 8 | 10% | + | Same | + | Same |
| Name | Description | Range | Effect | Vertical | MP | Speed | JP |
| Head Break | Destroys target’s equipped hat or helmet, decreasing protection and HP. Can be countered by the Maintenance support skill. | Depends on weapon | 0 | – | – | Now | 300 |
| Armor Break | Destroys target’s equipped armor, clothes, or robe, decreasing his/her protection and HP. Can be countered by the Maintenance support skill. | Depends on weapon | 0 | – | – | Now | 400 |
| Shield Break | Destroys target’s equipped shield. Can be countered by the Maintenance support skill. | Depends on weapon | 0 | – | – | Now | 300 |
| Weapon Break | Destroys target’s equipped weapon, reducing his/her attack power greatly. Can be countered by the Maintenance support skill. | Depends on weapon | 0 | – | – | Now | 400 |
| Magic Break | Reduces target’s MP by half. | Depends on weapon | 0 | – | – | Now | 250 |
| Speed Break | Diminishes target’s Speed level, two points at a time. | Depends on weapon | 0 | – | – | Now | 250 |
| Power Break | Reduces target’s physical attack power, two points at a time. | Depends on weapon | 0 | – | – | Now | 250 |
| Mind Break | Reduces target’s magic attack power, two points at a time. | Depends on weapon | 0 | – | – | Now | 250 |