Priest Job Class – Final Fantasy Tactics

Priest Job Class (Final Fantasy Tactics)
Requirements: Chemist Level Two
Weapons: Staff
Helmets: Hat
Armor: Clothes, Robe

The Priest Job class (also known as the White Mage) features a wide range of both curative and protective spells. Although Priests will not be the strongest members of your Attack Team, when facing a group of undead enemies, their Cure spells go from curing to inflicting damage. The White Magic skill set is a great secondary ability set, but it’s not as reliable as the use of items. This is because of the way the Faith point system works. Those with higher Faith points tend to be more effective at casting magic; however, they also are also more likely to take higher damage from an offensive spell. The same thing goes for healing spells. If the caster has high Faith points, then the amount he/she will be able to heal is greater, although a character with lower Faith points may not benefit entirely.
Male Priest Job Class Sprite Female Priest Job Class Sprite
Male Priest Job Class Sprite Female Priest Job Class Sprite

Baseline Statistics

Move Jump Speed C-EV AT +/- MA +/- HP +/- MP +/-
3 3 9 5% Same + +

White Magic

Name Description Range Effect Vertical MP Speed JP
Cure Restores a small amount of HP. 4 2 1 6 25 50
Cure 2 Restores a medium amount of HP. 4 2 1 10 20 180
Cure 3 Restores more HP than Cure 2, but at a greater cost. This is good if the character’s MA strength and Faith points are high. 4 2 2 16 15 400
Cure 4 Restores a large amount of HP. 4 2 3 20 10 700
Raise Revives dead units and restores half of their HP.
Cancels: Dead
4 1 10 25 180
Raise 2 Revives dead units and restores the highest amount of HP.
Cancels: Dead
4 1 20 10 500
Reraise Automatically raises units from the dead.
Adds: Reraise
3 1 16 15 800
Regen Restores HP incrementally over a period of time.
Adds: Regen
3 2 0 8 25 300
Protect Decreases amount of physical attack damage sustained.
Adds: Protect
3 2 0 6 25 70
Protect 2 Decreases amount of physical attack damage sustained. Has a higher success ratio than Protect.
Adds: Protect
3 2 3 24 15 500
Shell Decreases amount of magic attack damage sustained.
Adds: Shell
3 2 0 6 25 70
Shell 2 Decreases amount of magic attack damage sustained. Has a higher success ratio than Shell.
Adds: Shell
3 2 3 20 15 500
Wall Protects units from both physical and magic attacks.
Adds: Protect, Shell
3 1 24 25 380
Esuna Cures the majority of abnormal statuses.
Cancels: Petrify, Darkness, Confusion, Silence, Berserk, Frog, Poison, Sleep, Don’t Move, Don’t Act
3 2 2 18 34 280
Holy Powerful Holy Elemental attack. 5 1 56 17 600