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Requirements: Chemist Level Two
Weapons: Staff Helmets: Hat Armor: Clothes, Robe The Priest Job class (also known as the White Mage) features a wide range of both curative and protective spells. Although Priests will not be the strongest members of your Attack Team, when facing a group of undead enemies, their Cure spells go from curing to inflicting damage. The White Magic skill set is a great secondary ability set, but it’s not as reliable as the use of items. This is because of the way the Faith point system works. Those with higher Faith points tend to be more effective at casting magic; however, they also are also more likely to take higher damage from an offensive spell. The same thing goes for healing spells. If the caster has high Faith points, then the amount he/she will be able to heal is greater, although a character with lower Faith points may not benefit entirely.
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| Move | Jump | Speed | C-EV | AT +/- | MA +/- | HP +/- | MP +/- |
| 3 | 3 | 9 | 5% | Same | + | - | + |
| Name | Description | Range | Effect | Vertical | MP | Speed | JP |
| Cure | Restores a small amount of HP. | 4 | 2 | 1 | 6 | 25 | 50 |
| Cure 2 | Restores a medium amount of HP. | 4 | 2 | 1 | 10 | 20 | 180 |
| Cure 3 | Restores more HP than Cure 2, but at a greater cost. This is good if the character’s MA strength and Faith points are high. | 4 | 2 | 2 | 16 | 15 | 400 |
| Cure 4 | Restores a large amount of HP. | 4 | 2 | 3 | 20 | 10 | 700 |
| Raise | Revives dead units and restores half of their HP. Cancels: Dead |
4 | 1 | – | 10 | 25 | 180 |
| Raise 2 | Revives dead units and restores the highest amount of HP. Cancels: Dead |
4 | 1 | – | 20 | 10 | 500 |
| Reraise | Automatically raises units from the dead. Adds: Reraise |
3 | 1 | – | 16 | 15 | 800 |
| Regen | Restores HP incrementally over a period of time. Adds: Regen |
3 | 2 | 0 | 8 | 25 | 300 |
| Protect | Decreases amount of physical attack damage sustained. Adds: Protect |
3 | 2 | 0 | 6 | 25 | 70 |
| Protect 2 | Decreases amount of physical attack damage sustained. Has a higher success ratio than Protect. Adds: Protect |
3 | 2 | 3 | 24 | 15 | 500 |
| Shell | Decreases amount of magic attack damage sustained. Adds: Shell |
3 | 2 | 0 | 6 | 25 | 70 |
| Shell 2 | Decreases amount of magic attack damage sustained. Has a higher success ratio than Shell. Adds: Shell |
3 | 2 | 3 | 20 | 15 | 500 |
| Wall | Protects units from both physical and magic attacks. Adds: Protect, Shell |
3 | 1 | – | 24 | 25 | 380 |
| Esuna | Cures the majority of abnormal statuses. Cancels: Petrify, Darkness, Confusion, Silence, Berserk, Frog, Poison, Sleep, Don’t Move, Don’t Act |
3 | 2 | 2 | 18 | 34 | 280 |
| Holy | Powerful Holy Elemental attack. | 5 | 1 | – | 56 | 17 | 600 |