Summoner Job Class – Final Fantasy Tactics

Summoner Job Class (Final Fantasy Tactics)
Requirements: Time Mage Level Two
Weapons: Rod, Staff
Helmets: Hat
Armor: Clothes, Robe

The Summoner Job Class is one of the strongest magicians in the game with access to skills that have high effect radii and damage quotients. The Summoner’s magic spells are also incredible to watch and learning them makes this job one worth putting the effort into.

If you plan on investing time into a magician class, the Summoner is probably your best choice. As always, however, there are tradeoffs for all this power and beauty. Summon Magic spells are notoriously expensive and use a lot of time and MP to execute. Furthermore, the Summoner faces the most severe HP and AT strength handicaps, like the Bard, leaving this character always in need of protection.
Male Summoner Job Class Sprite Female Summoner Job Class Sprite
Male Summoner Job Class Sprite Female Summoner Job Class Sprite

Baseline Statistics

Move Jump Speed C-EV AT +/- MA +/- HP +/- MP +/-
3 3 8 5% + +

Summon Magic

Name Description Range Effect Vertical MP Speed JP
Moogle Restores a small amount of HP to allies. 4 3 2 8 34 110
Shiva Summons Ice Elemental to attack enemies. 4 3 2 24 15 200
Ramuh Summons Lightning Elemental to attack enemies. 4 3 2 24 15 200
Ifrit Summons Fire Elemental to attack enemies. 4 3 2 24 15 200
Titan Summons Earth Elemental to attack enemies. 4 3 2 30 8 220
Golem Golem shares ally’s damage, allowing them to evade physical weapon damage. All allies 40 34 500
Carbuncle Summoned monster helps allies to reflect magic spells.
Adds: Reflect
4 3 2 30 25 350
Bahamut Summoned monsters enemy with a blast of hot breath. 4 4 3 60 10 1200
Odin Summoned monster causes damage to enemies while riding its dragon-horse across the battlefield. 4 4 3 50 12 900
Leviathan Water Elemental attacks enemies with tsunami. 4 4 3 48 12 850
Salamander Summoned Fire Elemental burns battlefield with flaming breath. 4 3 2 26 12 820
Silf Summoned monster silences enemies.
Adds: Silence
4 3 2 28 20 400
Fairy Summoned fairy restores HP to allies. Effect is more powerful than Moogle. 4 3 2 28 25 400
Lich Summoned Darkness Elemental drains off 50% of the enemy’s HP. 4 3 2 40 12 600
Cyclops Summoned Holy Elemental causes damage to enemies by shaking up the battlefield. 4 3 2 62 12 1000
Zodiac Summoned monster attacks enemies with a strong beam of star light. Must be learned from the Zodiac monster, Elidibs, on the 10th level of the Deep Dungeon. 4 4 3 99 10