Final Fantasy Tactics Support Abilities

Final Fantasy Tactics support abilities range from skills that allow your characters to equip weapons and powers from other job classes to bonuses that improve their accuracy, shorten their charge times, and halve the required MP for spells. There’s a lot of abilities to choose from, and most of the time you will find yourself flipping coins to decide among the more helpful ones!

The Final Fantasy Tactics support abilities you will find on this page are broken down into their names, descriptions, JP costs, job requirements, and ratings. You can also find a downloadable icon beside each ability name.

Ability Name Description JP Job Rating
Final Fantasy Tactics Support Abilities Icon Equip Axe Allows the character to equip an Axe, regardless of Job Classes. 170 Squire Star
Final Fantasy Tactics Support Abilities Icon Monster Skill The character can target friendly monsters within a range of three panels, helping them acquire new abilities. If you’re fond of using monsters in battle, this skill is very helpful. 200 Squire Star
Final Fantasy Tactics Support Abilities Icon Defend Character defends and prepares for an attack. Activated by choosing the command Defend on the Action menu. 50 Squire Star
Final Fantasy Tactics Support Abilities Icon Gained JP Up Increases the amount of JP earned in battle. A must-have for the beginning and middle stages of a character’s development! 250 Squire StarStarStar
Final Fantasy Tactics Support Abilities Icon Throw Item Makes a character able to throw items over an extended range, even if he or she’s not a Chemist. 350 Chemist Star
Final Fantasy Tactics Support Abilities Icon Maintenance Makes equipped items immune to break techniques. Another must-have, especially when the character possesses powerful and/or rare items. 250 Chemist StarStarStarStar
Final Fantasy Tactics Support Abilities Icon Equip Change Allows the character to change equipment, even in battle. Activated by selecting the action command Equip Change. 0 Chemist Star
Final Fantasy Tactics Support Abilities Icon Equip Armor Allows the character to equip heavy armor, regardless of Job Class. Excellent if you’re fond of magic users or warriors, such as the Monk and Ninja, who can’t wear armor. 500 Knight StarStarStar
Final Fantasy Tactics Support Abilities Icon Equip Shield Allows the character to equip a shield, regardless of Job Class. 250 Knight Star
Final Fantasy Tactics Support Abilities Icon Equip Sword Allows the character to equip a sword, regardless of Job Class. Great for characters, such as Agrias and Orlandu, when training in a Job Class that doesn’t allow them to equip a sword and use their special sword skills. 400 Knight StarStarStar
Final Fantasy Tactics Support Abilities Icon Equip Crossbow Allows the character to equip a Crossbow, regardless of job. 350 Archer Star
Final Fantasy Tactics Support Abilities Icon Concentrate Makes the enemy unable to evade the character’s attacks. If the enemy is within a targeted panel, the attack is sure to succeed. A must-have for all Job Classes! 400 Archer StarStarStarStar
Final Fantasy Tactics Support Abilities Icon Martial Arts Character gains the bare-handed fighting strength of a Monk, regardless of Job Class. 200 Monk StarStar
Final Fantasy Tactics Support Abilities Icon Magic Defend Up Lessens damage caused by enemy magic attacks. 400 Priest StarStar
Final Fantasy Tactics Support Abilities Icon Magic Attack Up Increases the damage a character’s magic attacks will inflict. 400 Wizard StarStarStar
Final Fantasy Tactics Support Abilities Icon Short Charge Increases a character’s CT speed, halving the time it takes him or her to cast spells, and so on. A must-have for the magically inclined. 800 Time Mage StarStarStarStar
Final Fantasy Tactics Support Abilities Icon Half of MP Halves the MP used when casting a spell. Especially useful for the characters who cast a lot of expensive magic spells. 900 Summoner StarStarStar
Final Fantasy Tactics Support Abilities Icon Secret Hunt This ability allows you to “poach” the pells of monsters you’ve killed. Once poached, you can take them to fur shops where they’ll be made into items This is the only way to procure some of the game’s rarer items, such as perfume and ribbons. 200 Thief StarStarStarStar
Final Fantasy Tactics Support Abilities Icon Equip Gun Allows the character to equip a gun regardless of Job Class. Useful, especially once you’ve picked up one of the most powerful spell guns. 750 Mediator StarStarStar
Final Fantasy Tactics Support Abilities Icon Train When an enemy reaches terminal status, the character can persuade it to become an ally. 450 Mediator StarStar
Final Fantasy Tactics Support Abilities Icon Monster Talk Allows a character to speak with monsters, even if he or she’s not a Mediator. 100 Mediator Star
Final Fantasy Tactics Support Abilities Icon Defense Up Lessens damage incurred from physical attacks by half. 400 Oracle StarStarStar
Final Fantasy Tactics Support Abilities Icon Attack Up Increases damage a character’s physical attacks cause. 400 Geomancer StarStarStar
Final Fantasy Tactics Support Abilities Icon Equip Spear Allows the character to equip a spear regardless of job. 400 Lancer StarStar
Final Fantasy Tactics Support Abilities Icon Equip Knife Allows the character to equip a knife, regardless of job. 400 Samurai Star
Final Fantasy Tactics Support Abilities Icon Two Hands Allows the character to hold his/her weapon with both hands, increasing its attack power. 900 Samurai StarStarStar
Final Fantasy Tactics Support Abilities Icon Two Swords The character can use a weapon in each hand, even if he/she’s not a Ninja. Double attacks increase the amount of damage possible. Definitely a must-have! 900 Ninja StarStarStar
Final Fantasy Tactics Support Abilities Icon Gained Exp Up Increases the Experience Points a character earns, by 1.5. This is good for increasing the character’s experience levels. 350 Calculator Star